
DEAD SIGNAL
INCOMING TRANSMISSION — CHANNEL 50 — DO NOT ADJUST YOUR SET
Something is wrong with Channel 50. The glitches crawling out of the static have a will of their own — and they are marching on the last Broadcast Tower.
DEAD SIGNAL is an analog-horror tower defense with no fixed path. Enemies live-route the shortest way to your tower, and you shape that route. Wall off the grid, twist their approach into long, ugly mazes, then melt them in the killbox you built.
BEND THE SIGNAL
- No set path. Every wall you place re-routes the horde in real time. The maze is the weapon.
- Six defense lines — antenna turrets, CRT mortars, tape snares, static teslas, frequency snipers and amplifier pylons — each with four escalating tiers.
- 50 escalating transmissions against 16 breeds of glitch: swarms, tanks, fliers, cloakers, splitters and leeches.
- Five colossal bosses, from The Test Pattern to The Broadcast Itself.
- The Antenna Workshop. Earn stars for perfect defenses and spend them on permanent upgrades that carry between runs.
TUNING
VHS grain, rolling scanlines and CRT bloom over every frame. The Technician is on the intercom. He is trying to be helpful.
The signal must not die.
CONTROLS
- Mouse — place walls and towers, select, upgrade
- Space — send the next wave early
- 1 / 2 / 3 — game speed
- Esc — pause
Free. Play it in your browser, or download it for Windows and macOS. Headphones recommended.
macOS note: the build is unsigned, so the first launch needs a right-click then Open, rather than a double-click.
| Published | 10 hours ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS |
| Author | bubbabba |
| Genre | Strategy |
| Tags | analog-horror, Atmospheric, Creepy, Godot, Horror, Retro, Singleplayer, Tower Defense, vhs |
| Average session | About a half-hour |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Download
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